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authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-05-16 23:07:52 -0300
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-05-16 23:07:52 -0300
commit3197898c8838ead7e6a447365bfc0d0daac01b22 (patch)
tree9e672ee0175ad99c767b0cd72f8322961e081651 /doc/classes/String.xml
parente20fb10d35fad895f1150232f99448e4812643ae (diff)
Add "String Formatting" tutorial link to the 'String' doc
Diffstat (limited to 'doc/classes/String.xml')
-rw-r--r--doc/classes/String.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 526a9427dc..e06f0738b8 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -7,6 +7,7 @@
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html</link>
</tutorials>
<methods>
<method name="String">