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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-15 14:02:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-04-16 17:08:36 +0200 |
commit | 0ab928e060a8b4995d13a7f4d281d1f9b3e78cc1 (patch) | |
tree | 74703d2cca4866a97048d4d13810f55448521e0e /doc/classes/StreamTexture3D.xml | |
parent | 2e87857d758efb69989bc8c1cc5693f86df55d87 (diff) |
Import: Cleanup and optimize etcpak compression method
Avoid unnecessary allocation of temporary buffers for each mip, and creates
only one Image with the compressed data.
Also renames variable and reorders code for clarity.
Clarify that squish is now only used for decompression.
Documented which formats can be decompressed in Image.
Diffstat (limited to 'doc/classes/StreamTexture3D.xml')
0 files changed, 0 insertions, 0 deletions