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authorclayjohn <claynjohn@gmail.com>2022-12-13 17:54:44 -0800
committerclayjohn <claynjohn@gmail.com>2022-12-15 08:25:44 -0800
commitb6a1aa15b1cd2b93ad4f18110858dc92492cd259 (patch)
tree0c4cca6210c2c60981cf154cc60c2c24404a387c /doc/classes/StaticBody3D.xml
parentaa8a899f52ad406b7fa0cd7fc0333892c1f77e3f (diff)
Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
Diffstat (limited to 'doc/classes/StaticBody3D.xml')
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