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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-18 12:27:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-18 12:27:14 +0200 |
commit | 86aff37722fee680b01b76e35ad0f4a386c1edf2 (patch) | |
tree | 90db8cdf8463898324daf21a45e97722bd86d3f7 /doc/classes/StaticBody3D.xml | |
parent | 4c8872b12ffacb8b14c811a820cf880b00fb02d1 (diff) | |
parent | 0ff4095b3689093680d4279851d6852eeaa0a0b3 (diff) |
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/StaticBody3D.xml')
-rw-r--r-- | doc/classes/StaticBody3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 5ffbb71522..f83d440f10 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -18,10 +18,10 @@ <methods> </methods> <members> - <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )"> + <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)"> The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating. </member> - <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )"> + <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3(0, 0, 0)"> The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving. </member> <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false"> |