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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-18 12:27:14 +0200
committerGitHub <noreply@github.com>2021-06-18 12:27:14 +0200
commit86aff37722fee680b01b76e35ad0f4a386c1edf2 (patch)
tree90db8cdf8463898324daf21a45e97722bd86d3f7 /doc/classes/StaticBody3D.xml
parent4c8872b12ffacb8b14c811a820cf880b00fb02d1 (diff)
parent0ff4095b3689093680d4279851d6852eeaa0a0b3 (diff)
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/StaticBody3D.xml')
-rw-r--r--doc/classes/StaticBody3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 5ffbb71522..f83d440f10 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -18,10 +18,10 @@
<methods>
</methods>
<members>
- <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )">
+ <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)">
The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
</member>
- <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )">
+ <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3(0, 0, 0)">
The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
</member>
<member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">