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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-14 11:44:30 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-16 09:55:20 -0700 |
commit | 85819b199a5d49e75f78f67415e82c46bbe061a9 (patch) | |
tree | 1a733d1aa65681c766966120a292cbc32c8e52e8 /doc/classes/StaticBody3D.xml | |
parent | fd17ce1890dc9f24b71674b93e72fb1d978cf95b (diff) |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
Diffstat (limited to 'doc/classes/StaticBody3D.xml')
-rw-r--r-- | doc/classes/StaticBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 4cb51b60ec..6e2377def0 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 3D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidDynamicBody3D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. |