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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-28 12:36:41 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-28 12:36:41 +0200 |
commit | 6e03236574467d6a0c3aca1b0375da59423b0083 (patch) | |
tree | 7da85ef95f4fc66559218976bb08a87143ae3c8c /doc/classes/StaticBody2D.xml | |
parent | 7b10bae916dabcf1639fa1ee99c5fefd2790a1ca (diff) | |
parent | f7f6115f7627df24a08a9a0882b2f573cc838eb1 (diff) |
Merge pull request #30134 from Calinou/doc-proofread
Proofread and improve the whole class reference
Diffstat (limited to 'doc/classes/StaticBody2D.xml')
-rw-r--r-- | doc/classes/StaticBody2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 98b38e9e26..9d6ab631f9 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> - Static body for 2D Physics. + Static body for 2D physics. </brief_description> <description> - Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. + Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). </description> <tutorials> @@ -16,10 +16,10 @@ The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). </member> <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. + The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. + The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). |