summaryrefslogtreecommitdiff
path: root/doc/classes/StaticBody.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-02-12 12:17:40 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 13:39:55 +0100
commit1206bdb71b6618601c9fe14e7054e369c81f96f8 (patch)
tree86bfea5600deee8198096138d9fb95f70a824223 /doc/classes/StaticBody.xml
parent49eef1180b441d6778d1b03168226bee7c815f3d (diff)
Remove deprecated PhysicsBody friction and bounce parameters
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
Diffstat (limited to 'doc/classes/StaticBody.xml')
-rw-r--r--doc/classes/StaticBody.xml8
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index ce7584ecda..280b95d182 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -12,20 +12,12 @@
<methods>
</methods>
<members>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
- </member>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )">
The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )">
The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
</member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction">
- The body's friction, from 0 (frictionless) to 1 (full friction).
- Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
- </member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.