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author | Raul Santos <raulsntos@gmail.com> | 2022-12-02 17:04:11 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-12-02 17:04:11 +0100 |
commit | fbd41a6eda3b5e0c629ec1b1a43162aa4c2bcc98 (patch) | |
tree | 8cb7ff24731b9b781a888421536852fa99f566bc /doc/classes/SpriteBase3D.xml | |
parent | f3c68d6c8312b0847a9083f1989c39c7453f9665 (diff) |
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
0 files changed, 0 insertions, 0 deletions