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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-25 08:50:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-25 08:50:56 +0100 |
commit | d516aab8fa6b64c914082888863c5a89b3fec574 (patch) | |
tree | 1bbcfa0a214400322a2ffcd945e19670c498f7e7 /doc/classes/SpriteBase3D.xml | |
parent | abccd47ad09b909f4d043cfa73cea4e6e6494a05 (diff) |
doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
-rw-r--r-- | doc/classes/SpriteBase3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index c7e0e8f4a4..d91314e236 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.0-rc1"> +<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.0-stable"> <brief_description> 2D Sprite node in 3D environment. </brief_description> |