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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:40:31 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 10:41:08 +0200
commit4bd5e4fd9b80384d511e4c8f2f642b43159aba4c (patch)
tree092ae6bcfd67e321558102c03f162200ba9e909e /doc/classes/SpriteBase3D.xml
parent8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff)
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
0 files changed, 0 insertions, 0 deletions