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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-29 16:13:55 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-29 16:13:55 +0100 |
commit | 1b59818fb3409a86c6dabf472949b1061cb270b7 (patch) | |
tree | 3014b92e11ae2a39cb587f1fc00e36003c3547dc /doc/classes/SpriteBase3D.xml | |
parent | e4a7ee0da9f29b4188a7c0f83d8db3e9893f15ef (diff) |
Remove redundant SpriteBase3D `opacity` property
The `opacity` property is superseded by the GeometryInstance3D
`transparency` property. It works the opposite way (0.0 is opaque,
1.0 is fully transparent), but provides the same behavior in a more
universal manner.
Diffstat (limited to 'doc/classes/SpriteBase3D.xml')
-rw-r--r-- | doc/classes/SpriteBase3D.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index b723c9f4d4..9800900d20 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -65,9 +65,6 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> The texture's drawing offset. </member> - <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0"> - The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. - </member> <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01"> The size of one pixel's width on the sprite to scale it in 3D. </member> |