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author | Nick Huelin <62965063+SirQuartz@users.noreply.github.com> | 2021-07-06 11:17:14 -0400 |
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committer | GitHub <noreply@github.com> | 2021-07-06 11:17:14 -0400 |
commit | d62175e0099aee42d671b7629c0ad294d7b9e812 (patch) | |
tree | 3a72ea044b9effdf311a6033e45b68021912548b /doc/classes/Sprite3D.xml | |
parent | 053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff) |
Add note to `SceneTree` about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.
`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.
This addresses: #47326
Diffstat (limited to 'doc/classes/Sprite3D.xml')
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