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author | Tomasz Chabora <kobewi4e@gmail.com> | 2020-03-03 19:21:21 +0100 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2020-03-13 16:35:03 +0100 |
commit | e103f21a40ef157cd263b60cf0d9c5750156ec98 (patch) | |
tree | 10f6a918c5182c0556d4f6963c5ed08ad31e6302 /doc/classes/Sprite.xml | |
parent | 951ecc4f79a760160bdc7adc3b0b40e9e4c6b82d (diff) |
Add LOTS of missing docs
Diffstat (limited to 'doc/classes/Sprite.xml')
-rw-r--r-- | doc/classes/Sprite.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 89cdae1dff..6c21881535 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -68,10 +68,13 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> + Strength of the specular light effect of this [Sprite]. </member> <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> + The color of the specular light effect. </member> <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map"> + The specular map is used for more control on the shininess effect. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] object to draw. |