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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-15 14:04:00 +0100
committerGitHub <noreply@github.com>2021-11-15 14:04:00 +0100
commitd7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch)
treef2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/SpringArm3D.xml
parent4b09e342756daa0453b834cde3cd32a0ed289546 (diff)
parent6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff)
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/SpringArm3D.xml')
-rw-r--r--doc/classes/SpringArm3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 2cd8fa71cf..a54578cff4 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -41,7 +41,7 @@
</methods>
<members>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The layers against which the collision check shall be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
When the collision check is made, a candidate length for the SpringArm3D is given.