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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 10:43:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 13:02:21 +0100 |
commit | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch) | |
tree | 71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/SpotLight3D.xml | |
parent | 5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff) |
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/SpotLight3D.xml')
-rw-r--r-- | doc/classes/SpotLight3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index 8c10ec36a8..f9f9a62baa 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -7,7 +7,7 @@ A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. </description> <tutorials> - <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <members> |