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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-09-01 22:55:12 +0200
committerGitHub <noreply@github.com>2018-09-01 22:55:12 +0200
commite60408b0e9463bbab904cae3c333eb87d19e8c6f (patch)
treef1cb6d10d20565219c7d08aa53ba01fe3acb55dc /doc/classes/Spatial.xml
parent4e6c89dbce4f15dba35dccd7bc071c10df77f19d (diff)
parentc049c8fbb9907fc7048b06c2a5c4be67a1e62dda (diff)
Merge pull request #21670 from cbscribe/kcc_class_edits
[DOCS] Classref additions and corrections
Diffstat (limited to 'doc/classes/Spatial.xml')
-rw-r--r--doc/classes/Spatial.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index ef1bcc30b3..4fa60b2e44 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -296,11 +296,11 @@
World space (global) [Transform] of this node.
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
- Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in radians.
- Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three indepdent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
+ Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
+ Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
</member>
<member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees">
- Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in degrees.
+ Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale">
Scale part of the local transformation.
@@ -312,7 +312,7 @@
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
- Visibility of this node. Toggles if this node is rendered.
+ If [code]true[/code] this node is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>