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authorclayjohn <claynjohn@gmail.com>2022-09-20 14:21:31 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-20 23:40:01 -0700
commit27a3014f5052ae40f89684a5559c17fbebe7aa8d (patch)
tree7bf20c7a8150f15e1732c020d05ba0654d3402fd /doc/classes/SkeletonModificationStack2D.xml
parent6f5704d86f95171ba8b6b2ac9f56e284c4d35d7a (diff)
Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU so that it can calculate an error-corrected version of the vertex position
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