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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-14 18:30:24 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-14 18:32:27 +0200 |
commit | 81c14a2d25247319e176cc4d64f8fecc8a1543ba (patch) | |
tree | b6e6eeed8bc0d8a55ac87d9eb7d797ee1f531cf5 /doc/classes/SkeletonModification2DStackHolder.xml | |
parent | a9b600bac0a9a8fdd3b217c6d3cb6639ae80c1f8 (diff) |
Print the Vulkan API version and device used on the same line
This matches Godot 3.x's OpenGL renderer behavior and is more compact.
Diffstat (limited to 'doc/classes/SkeletonModification2DStackHolder.xml')
0 files changed, 0 insertions, 0 deletions