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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-30 16:42:52 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-30 16:42:52 +0200 |
commit | 83ccf39adcefaa32325d607562f8f0889c215046 (patch) | |
tree | 61ea8e8a202e2998e745de04516a9a2f34c9be1b /doc/classes/SkeletonModification2DJiggle.xml | |
parent | a7363f3dfd32ecff77d4d6937be9f232bfc699c7 (diff) | |
parent | 7adf4cc9b5de6701a41e27690a69b9892d5eed85 (diff) |
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
doc: Use self-closing tags for `return` and `argument`
Diffstat (limited to 'doc/classes/SkeletonModification2DJiggle.xml')
-rw-r--r-- | doc/classes/SkeletonModification2DJiggle.xml | 138 |
1 files changed, 46 insertions, 92 deletions
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml index da25191dc0..8d3732e225 100644 --- a/doc/classes/SkeletonModification2DJiggle.xml +++ b/doc/classes/SkeletonModification2DJiggle.xml @@ -12,193 +12,147 @@ </tutorials> <methods> <method name="get_collision_mask" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the collision mask used by the Jiggle modifier when collisions are enabled. </description> </method> <method name="get_jiggle_joint_bone2d_node" qualifiers="const"> - <return type="NodePath"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="NodePath" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_bone_index" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_damping" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_gravity" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by. </description> </method> <method name="get_jiggle_joint_mass" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the amount of mass of the jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_override" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification. </description> </method> <method name="get_jiggle_joint_stiffness" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns the stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="get_jiggle_joint_use_gravity" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> <description> Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not. </description> </method> <method name="get_use_colliders" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether the jiggle modifier is taking physics colliders into account when solving. </description> </method> <method name="set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="collision_mask" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="collision_mask" type="int" /> <description> Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account. </description> </method> <method name="set_jiggle_joint_bone2d_node"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="bone2d_node" type="NodePath"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone2d_node" type="NodePath" /> <description> Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_bone_index"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="bone_idx" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_idx" type="int" /> <description> Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton. </description> </method> <method name="set_jiggle_joint_damping"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="damping" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="damping" type="float" /> <description> Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_gravity"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="gravity" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="gravity" type="Vector2" /> <description> Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_mass"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="mass" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="mass" type="float" /> <description> Sets the of mass of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_override"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="override" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="override" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification. </description> </method> <method name="set_jiggle_joint_stiffness"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="stiffness" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="stiffness" type="float" /> <description> Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code]. </description> </method> <method name="set_jiggle_joint_use_gravity"> - <return type="void"> - </return> - <argument index="0" name="joint_idx" type="int"> - </argument> - <argument index="1" name="use_gravity" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="use_gravity" type="bool" /> <description> Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity. </description> </method> <method name="set_use_colliders"> - <return type="void"> - </return> - <argument index="0" name="use_colliders" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="use_colliders" type="bool" /> <description> If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects. </description> |