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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-10-01 23:20:20 +0200
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-10-12 18:23:16 +0200
commit9e58b02252944ea128da186c056c4f46c482fbd0 (patch)
tree5e1af42e96c71c9c6b44d5f076b7d24c68fc0a74 /doc/classes/SkeletonModification2DFABRIK.xml
parentfa3164e90c31e74d9fb244e91453fb2f58154138 (diff)
GPULightmapper: skip smoothen positions for flat triangles
Smoothening positions for flat, non-smoothened, triangles is unnecessary and caused positions to move outside their triangle which caused side-effects as rays from those positions intersected with triangles which could not be reached from the original triangle. This is solved by skipping smoothening of positions for flat triangles. A triangle is determined to be flas as its vertex normals are equal.
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