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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-18 12:27:14 +0200
committerGitHub <noreply@github.com>2021-06-18 12:27:14 +0200
commit86aff37722fee680b01b76e35ad0f4a386c1edf2 (patch)
tree90db8cdf8463898324daf21a45e97722bd86d3f7 /doc/classes/Skeleton3D.xml
parent4c8872b12ffacb8b14c811a820cf880b00fb02d1 (diff)
parent0ff4095b3689093680d4279851d6852eeaa0a0b3 (diff)
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r--doc/classes/Skeleton3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index d8b35ad272..136f2f0a63 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -171,7 +171,7 @@
<method name="physical_bones_start_simulation">
<return type="void">
</return>
- <argument index="0" name="bones" type="StringName[]" default="[ ]">
+ <argument index="0" name="bones" type="StringName[]" default="[]">
</argument>
<description>
Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world.