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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-09 00:34:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-09 00:34:08 +0100 |
commit | de932a528512a6312e08ba6926b658a577168f9d (patch) | |
tree | 980ca85d98f2241ffd725ca92cc3d5cf1c2165be /doc/classes/Skeleton2D.xml | |
parent | 9cc4f5e3aeee77fd8bc37063c3071e5de418638d (diff) |
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 558ba84068..e1b7d60763 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -4,7 +4,7 @@ Skeleton for 2D characters and animated objects. </brief_description> <description> - Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. + Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> |