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authorRémi Verschelde <rverschelde@gmail.com>2020-02-09 00:34:08 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-09 00:34:08 +0100
commitde932a528512a6312e08ba6926b658a577168f9d (patch)
tree980ca85d98f2241ffd725ca92cc3d5cf1c2165be /doc/classes/Skeleton2D.xml
parent9cc4f5e3aeee77fd8bc37063c3071e5de418638d (diff)
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r--doc/classes/Skeleton2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 558ba84068..e1b7d60763 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -4,7 +4,7 @@
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
- Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
+ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>