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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-30 15:28:05 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-30 15:29:52 +0200 |
commit | 7adf4cc9b5de6701a41e27690a69b9892d5eed85 (patch) | |
tree | 0019e6d1b7cd993b81d5bba268074cfc4e10a213 /doc/classes/Skeleton2D.xml | |
parent | a1c19b9a1e53f78c75c13cb418270db80057b21a (diff) |
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
Diffstat (limited to 'doc/classes/Skeleton2D.xml')
-rw-r--r-- | doc/classes/Skeleton2D.xml | 51 |
1 files changed, 17 insertions, 34 deletions
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 1ae39dfc07..828d24338b 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -11,66 +11,51 @@ </tutorials> <methods> <method name="execute_modifications"> - <return type="void"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <argument index="1" name="execution_mode" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <argument index="1" name="execution_mode" type="int" /> <description> Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned. </description> </method> <method name="get_bone"> - <return type="Bone2D"> - </return> - <argument index="0" name="idx" type="int"> - </argument> + <return type="Bone2D" /> + <argument index="0" name="idx" type="int" /> <description> Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. </description> </method> <method name="get_bone_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> <method name="get_bone_local_pose_override"> - <return type="Transform2D"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="bone_idx" type="int" /> <description> Returns the local pose override transform for [code]bone_idx[/code]. </description> </method> <method name="get_modification_stack" qualifiers="const"> - <return type="SkeletonModificationStack2D"> - </return> + <return type="SkeletonModificationStack2D" /> <description> Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists. </description> </method> <method name="get_skeleton" qualifiers="const"> - <return type="RID"> - </return> + <return type="RID" /> <description> Returns the [RID] of a Skeleton2D instance. </description> </method> <method name="set_bone_local_pose_override"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="override_pose" type="Transform2D"> - </argument> - <argument index="2" name="strength" type="float"> - </argument> - <argument index="3" name="persistent" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="override_pose" type="Transform2D" /> + <argument index="2" name="strength" type="float" /> + <argument index="3" name="persistent" type="bool" /> <description> Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. @@ -78,10 +63,8 @@ </description> </method> <method name="set_modification_stack"> - <return type="void"> - </return> - <argument index="0" name="modification_stack" type="SkeletonModificationStack2D"> - </argument> + <return type="void" /> + <argument index="0" name="modification_stack" type="SkeletonModificationStack2D" /> <description> Sets the [SkeletonModificationStack2D] attached to this skeleton. </description> |