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authortagcup <tagcup@yahoo.com>2018-06-14 19:07:03 -0400
committertagcup <tagcup@yahoo.com>2018-06-14 19:07:03 -0400
commit195e96361399b6d38b5e148b989d3d0e60a2e758 (patch)
tree167a3a8b83bc53d38ef677f48b7f4ab9a05803ad /doc/classes/Skeleton.xml
parent4da621603eaf4b85dbaacb64a010ec2e62574ec5 (diff)
Added some details in skeleton docs.
Workaround for #19551.
Diffstat (limited to 'doc/classes/Skeleton.xml')
-rw-r--r--doc/classes/Skeleton.xml12
1 files changed, 10 insertions, 2 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 0f96ee01ff..f6662fbe0e 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -5,6 +5,11 @@
</brief_description>
<description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+
+ The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
+
+ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
+
</description>
<tutorials>
</tutorials>
@@ -60,6 +65,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
</description>
</method>
<method name="get_bone_global_pose" qualifiers="const">
@@ -68,6 +74,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
<method name="get_bone_name" qualifiers="const">
@@ -76,7 +83,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the name of the bone at index "index"
+ Return the name of the bone at index "index".
</description>
</method>
<method name="get_bone_parent" qualifiers="const">
@@ -94,7 +101,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Return the pose transform for bone "bone_idx".
+ Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
<method name="get_bone_rest" qualifiers="const">
@@ -112,6 +119,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
+ Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame.
</description>
</method>
<method name="get_bound_child_nodes_to_bone" qualifiers="const">