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author | tree786 <40580296+tree786@users.noreply.github.com> | 2019-06-10 03:36:29 +0100 |
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committer | GitHub <noreply@github.com> | 2019-06-10 03:36:29 +0100 |
commit | e9b8ff273d98784273ec83ec89d50bb405f26583 (patch) | |
tree | 95af8952e6106a2947eb2e30e7f8f7cfe76e043e /doc/classes/ShaderMaterial.xml | |
parent | 138a8f1a99f8b79556e46f487818a451d23170a4 (diff) |
Update VehicleWheel.xml
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
Diffstat (limited to 'doc/classes/ShaderMaterial.xml')
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