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author | Yuri Sizov <yuris@humnom.net> | 2022-08-06 21:11:48 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2022-08-08 22:34:31 +0300 |
commit | c5d7115038de5f83cb83e08748615a84fc26bee2 (patch) | |
tree | 13b9b42aac25f7769428ef91f637e260b768f25d /doc/classes/ShaderMaterial.xml | |
parent | 35c1eae8d70eb6ae49495339b95f89bcd084c3f2 (diff) |
Rename the argument tag to param in XML documentation
Diffstat (limited to 'doc/classes/ShaderMaterial.xml')
-rw-r--r-- | doc/classes/ShaderMaterial.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 1208b93a62..3e2247c022 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -12,29 +12,29 @@ <methods> <method name="get_shader_uniform" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="param" type="StringName" /> + <param index="0" name="param" type="StringName" /> <description> Returns the current value set for this material of a uniform in the shader. </description> </method> <method name="property_can_revert"> <return type="bool" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value. </description> </method> <method name="property_get_revert"> <return type="Variant" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> Returns the default value of the material property with given [code]name[/code]. </description> </method> <method name="set_shader_uniform"> <return type="void" /> - <argument index="0" name="param" type="StringName" /> - <argument index="1" name="value" type="Variant" /> + <param index="0" name="param" type="StringName" /> + <param index="1" name="value" type="Variant" /> <description> Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. |