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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-26 17:07:44 +0200
committerGitHub <noreply@github.com>2018-05-26 17:07:44 +0200
commit93bfa75ddbfb6eacb22aa7fb36bba063560c805d (patch)
tree02e75d50134fa199ceba727681fac2510d3a692c /doc/classes/Shader.xml
parentc0d37123050f0bbc04b42f3073ee22a657528190 (diff)
parentb7ae2ca128307f4926a9b380f271469030c06e2a (diff)
Merge pull request #19172 from BastiaanOlij/docs_ShaderMaterial
Added some quick info on shaders to the docs
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r--doc/classes/Shader.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 732881c777..7c07778a05 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shader" inherits="Resource" category="Core" version="3.1">
<brief_description>
- To be changed, ignore.
+ A custom shader program.
</brief_description>
<description>
- To be changed, ignore.
+ This class allows you to define a custom shader program that can be used for various materials to render objects.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/shading/index.html
@@ -24,6 +24,7 @@
<return type="int" enum="Shader.Mode">
</return>
<description>
+ Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code]
</description>
</method>
<method name="has_param" qualifiers="const">