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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/Shader.xml | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index cab906ee25..a2fbf5a1b1 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -12,7 +12,7 @@ </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> - <return type="Texture"> + <return type="Texture2D"> </return> <argument index="0" name="param" type="String"> </argument> @@ -43,7 +43,7 @@ </return> <argument index="0" name="param" type="String"> </argument> - <argument index="1" name="texture" type="Texture"> + <argument index="1" name="texture" type="Texture2D"> </argument> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. |