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author | chris.clst <christophe.claustre.31@gmail.com> | 2021-11-14 03:23:22 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-14 03:23:22 +0100 |
commit | 038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch) | |
tree | 29dfaacbcab32b7915743a5959f57b05d7816c31 /doc/classes/Shader.xml | |
parent | cc39ba5509263346f33894be3a2c84580c1168a9 (diff) | |
parent | ed300d7be536b1ec325ba77521eceee73dd0e5fb (diff) |
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 99e38e969d..751afb9b65 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -13,9 +13,11 @@ <method name="get_default_texture_param" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="param" type="StringName" /> + <argument index="1" name="index" type="int" default="0" /> <description> Returns the texture that is set as default for the specified parameter. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> <method name="get_mode" qualifiers="const"> @@ -36,9 +38,11 @@ <return type="void" /> <argument index="0" name="param" type="StringName" /> <argument index="1" name="texture" type="Texture2D" /> + <argument index="2" name="index" type="int" default="0" /> <description> Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial]. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> </methods> |