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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-10 12:47:25 +0200
committerGitHub <noreply@github.com>2022-06-10 12:47:25 +0200
commit569dcc718b52893370bfa608e918cbc477a5d7ce (patch)
tree75b8d06d11c47c15e5975db32fef05405cb074c9 /doc/classes/SceneTreeTimer.xml
parentcb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff)
parent5a011f599907901788f0e5381e548b0062a940ed (diff)
Merge pull request #61887 from timothyqiu/scene-tree-timer-free
Diffstat (limited to 'doc/classes/SceneTreeTimer.xml')
-rw-r--r--doc/classes/SceneTreeTimer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index 2e9aeebceb..f28e65c5bf 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -22,7 +22,7 @@
}
[/csharp]
[/codeblocks]
- The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid.
+ The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted].
</description>
<tutorials>
</tutorials>