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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-10 12:47:25 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-10 12:47:25 +0200 |
commit | 569dcc718b52893370bfa608e918cbc477a5d7ce (patch) | |
tree | 75b8d06d11c47c15e5975db32fef05405cb074c9 /doc/classes/SceneTreeTimer.xml | |
parent | cb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff) | |
parent | 5a011f599907901788f0e5381e548b0062a940ed (diff) |
Merge pull request #61887 from timothyqiu/scene-tree-timer-free
Diffstat (limited to 'doc/classes/SceneTreeTimer.xml')
-rw-r--r-- | doc/classes/SceneTreeTimer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index 2e9aeebceb..f28e65c5bf 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -22,7 +22,7 @@ } [/csharp] [/codeblocks] - The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid. + The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted]. </description> <tutorials> </tutorials> |