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authorRémi Verschelde <rverschelde@gmail.com>2018-12-29 00:17:09 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-12-29 00:17:09 +0100
commitee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc (patch)
tree1c9dd5a6c265a74dbc5eb637d0fc180edf29a63e /doc/classes/SceneTree.xml
parent04c8a43741656814c86923c89f2dd23646751b96 (diff)
doc: Fix references to setters and misc formatting
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r--doc/classes/SceneTree.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 04d3fad57b..f39d221d89 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -274,7 +274,7 @@
When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
+ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
If [code]true[/code], the SceneTree is paused.