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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-29 00:17:09 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-29 00:17:09 +0100 |
commit | ee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc (patch) | |
tree | 1c9dd5a6c265a74dbc5eb637d0fc180edf29a63e /doc/classes/SceneTree.xml | |
parent | 04c8a43741656814c86923c89f2dd23646751b96 (diff) |
doc: Fix references to setters and misc formatting
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 04d3fad57b..f39d221d89 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -274,7 +274,7 @@ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code], the SceneTree is paused. |