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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-15 14:04:00 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-15 14:04:00 +0100 |
commit | d7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch) | |
tree | f2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/SceneTree.xml | |
parent | 4b09e342756daa0453b834cde3cd32a0ed289546 (diff) | |
parent | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff) |
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 6d0ec44b69..c1dca44896 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -9,8 +9,8 @@ [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> - <link title="SceneTree">https://docs.godotengine.org/en/latest/tutorials/scripting/scene_tree.html</link> - <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html</link> + <link title="SceneTree">$DOCS_URL/tutorials/scripting/scene_tree.html</link> + <link title="Multiple resolutions">$DOCS_URL/tutorials/rendering/multiple_resolutions.html</link> </tutorials> <methods> <method name="call_group" qualifiers="vararg"> |