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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-04 15:01:47 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-04 15:01:47 +0100 |
commit | 51e5e200e236f506f757b08ee96345fbeec30db0 (patch) | |
tree | ab32df89fe2cf03de8f807bf4a631ae2997bed9a /doc/classes/SceneTree.xml | |
parent | 8cfec72084e134a41467658da1f5ae5f5567a044 (diff) | |
parent | 215d18814e3db5371ed7aae9555ac25bf7d1a00e (diff) |
Merge pull request #44911 from akien-mga/doc-sync
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 5fc1d0b895..2c99815abf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -260,7 +260,7 @@ The default [MultiplayerAPI] instance for this [SceneTree]. </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> - If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> @@ -298,11 +298,6 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> - <signal name="idle_frame"> - <description> - Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. - </description> - </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> @@ -350,6 +345,11 @@ Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree]. </description> </signal> + <signal name="process_frame"> + <description> + Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. + </description> + </signal> <signal name="server_disconnected"> <description> Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. |