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authorRémi Verschelde <remi@verschelde.fr>2021-02-19 16:53:36 +0100
committerGitHub <noreply@github.com>2021-02-19 16:53:36 +0100
commit3c65550816b1f9ca0d4a12411a4d596ae8e7726b (patch)
tree1390e225e85359c8b8f7945edf80a9026d52efad /doc/classes/SceneTree.xml
parent6d0c502ee48e9724cd71a8f602694e7bccb5d49d (diff)
parent78de8a762b4517bedd63d6756227e9989e062b26 (diff)
Merge pull request #39606 from aaronfranke/pause
Update documentation for the new ProcessMode
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r--doc/classes/SceneTree.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 830fe6ef4d..f65d013bfc 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -64,10 +64,10 @@
</return>
<argument index="0" name="time_sec" type="float">
</argument>
- <argument index="1" name="pause_mode_process" type="bool" default="true">
+ <argument index="1" name="process_always" type="bool" default="true">
</argument>
<description>
- Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer.
+ Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer.
Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():
@@ -363,6 +363,7 @@
</signal>
<signal name="tree_process_mode_changed">
<description>
+ This signal is only emitted in the editor, it allows the editor to update the visibility of disabled nodes. Emitted whenever any node's [member Node.process_mode] is changed.
</description>
</signal>
</signals>