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author | Chris Bradfield <cb@scribe.net> | 2019-02-23 18:56:10 -0800 |
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committer | Chris Bradfield <cb@scribe.net> | 2019-02-24 20:30:26 -0800 |
commit | 08c3a2241d4b761db3a7e8262bec5ca91848ae8d (patch) | |
tree | 85f53fc14d0c0231a926142649db4b3924122e27 /doc/classes/SceneTree.xml | |
parent | ef61c14dda30a6923b587d516344bbdca6983660 (diff) |
[DOCS] Minor classref updates.
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index f39d221d89..7e696badb2 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -64,6 +64,13 @@ </argument> <description> Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to false, pausing the SceneTree will also pause the timer. + Commonly used to create a one-shot delay timer as in the following example: + [codeblock] + func some_function(): + print("start") + yield(get_tree().create_timer(1.0), "timeout") + print("end") + [/codeblock] </description> </method> <method name="get_frame" qualifiers="const"> |