summaryrefslogtreecommitdiff
path: root/doc/classes/RigidDynamicBody3D.xml
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-10 08:01:04 +0100
committerGitHub <noreply@github.com>2022-03-10 08:01:04 +0100
commite19da630091a1837d9ed8ce6602befe6fe8dd46d (patch)
tree77fb520fba0676e08967232db2c05dc0665470a6 /doc/classes/RigidDynamicBody3D.xml
parent1571c982cac806ecd96f27c35f6ff0942f94b5a5 (diff)
parent3d7f1555865a981b7144becfc58d3f3f34362f5f (diff)
Merge pull request #58946 from akien-mga/remove-unused-bullet-code
Remove unused Bullet module and thirdparty code
Diffstat (limited to 'doc/classes/RigidDynamicBody3D.xml')
-rw-r--r--doc/classes/RigidDynamicBody3D.xml2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 85cdcc7f8f..285176b8b0 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -227,7 +227,6 @@
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
[code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
- [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
<signal name="body_shape_exited">
@@ -241,7 +240,6 @@
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
[code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
- [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
<signal name="sleeping_state_changed">