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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-12 16:39:02 +0100
committerGitHub <noreply@github.com>2021-12-12 16:39:02 +0100
commit4cf55e80eb893f36818f8e85ea7be04c23dac8a9 (patch)
treeb0dc90c9deff679fa25b25a2f50870fada918f9c /doc/classes/RigidDynamicBody3D.xml
parentad6652c08e0f6a41832f7a9f8b2f8fce2433a2b3 (diff)
parent5d81742dc861819c92fe0e0a35e3b673fe9ecf03 (diff)
Merge pull request #55828 from Calinou/doc-physics-angular-velocity-master
Diffstat (limited to 'doc/classes/RigidDynamicBody3D.xml')
-rw-r--r--doc/classes/RigidDynamicBody3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 3dffdcbf83..16fced737f 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -127,7 +127,7 @@
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
- RigidDynamicBody3D's rotational velocity.
+ The RigidDynamicBody3D's rotational velocity in [i]radians[/i] per second.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
@@ -185,7 +185,7 @@
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
</member>
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">
- The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
+ The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
</member>
<member name="lock_rotation" type="bool" setter="set_lock_rotation_enabled" getter="is_lock_rotation_enabled" default="false">
If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement.