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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 18:06:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 18:06:05 +0100 |
commit | fd5142769bae3b5d6d46e0119d06d875d227945a (patch) | |
tree | a9b447a21e4b52378b9207c713628ca9a8e1fe82 /doc/classes/RigidBody3D.xml | |
parent | a50e4fed18d0ed5ae5ea7ef7a92ee74e5f33a4a3 (diff) | |
parent | 09f30010be6070523f27d88373b556556a4d7271 (diff) |
Merge pull request #69600 from Chaosus/fix_global_shader_crash
Fix setting a global shader variable in the project settings
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
0 files changed, 0 insertions, 0 deletions