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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-14 18:33:43 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-14 18:33:43 +0200 |
commit | 59a8af210616bbfdb4380eb9f4d3b7973e4bea6b (patch) | |
tree | 9ba02129ea1c40a000b55b0d9ed08742c9fc1fd2 /doc/classes/RigidBody3D.xml | |
parent | 5e5103f460f406899582e4307e56882401fd37d5 (diff) | |
parent | 5c1c03f29a5315bf50dab4c6bea54929eea1fd4d (diff) |
Merge pull request #37316 from nekomatata/physical-bone-settings
Add PhysicalBone rotation, damping, axis lock & can sleep
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r-- | doc/classes/RigidBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 829589f650..cfb9ca513e 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -146,7 +146,7 @@ Lock the body's movement in the Z axis. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. |