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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-04-14 18:33:43 +0200
committerGitHub <noreply@github.com>2020-04-14 18:33:43 +0200
commit59a8af210616bbfdb4380eb9f4d3b7973e4bea6b (patch)
tree9ba02129ea1c40a000b55b0d9ed08742c9fc1fd2 /doc/classes/RigidBody3D.xml
parent5e5103f460f406899582e4307e56882401fd37d5 (diff)
parent5c1c03f29a5315bf50dab4c6bea54929eea1fd4d (diff)
Merge pull request #37316 from nekomatata/physical-bone-settings
Add PhysicalBone rotation, damping, axis lock & can sleep
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r--doc/classes/RigidBody3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 829589f650..cfb9ca513e 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -146,7 +146,7 @@
Lock the body's movement in the Z axis.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
+ If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D.