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author | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2019-09-24 14:45:03 -0300 |
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committer | Michael Alexsander <michaelalexsander@protonmail.com> | 2021-06-18 00:06:40 -0300 |
commit | 0ff4095b3689093680d4279851d6852eeaa0a0b3 (patch) | |
tree | f973969ce41b6810077e92c9cecca21d1c19f2b9 /doc/classes/RigidBody3D.xml | |
parent | 407229aeeb2302e96acc26b34b8656ace0b1a20c (diff) |
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r-- | doc/classes/RigidBody3D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index e3349169ff..fb2b9690a3 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -40,7 +40,7 @@ </return> <argument index="0" name="force" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Adds a constant directional force (i.e. acceleration). @@ -71,7 +71,7 @@ </return> <argument index="0" name="impulse" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> + <argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)"> </argument> <description> Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. @@ -116,7 +116,7 @@ Damps RigidBody3D's rotational forces. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. </member> - <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )"> + <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)"> RigidBody3D's rotational velocity. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> @@ -143,7 +143,7 @@ The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. </member> - <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )"> + <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> |