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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-28 09:37:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 09:37:42 +0100 |
commit | 95572211bba2155a1315dbaf6e41735c10c0417b (patch) | |
tree | 9256ae85cd469f61ffb818753f66fd7e0a9bbcd4 /doc/classes/RigidBody2D.xml | |
parent | 4a3588a51a9dfde3c8e1155aa2ab80c48cb0c19a (diff) | |
parent | 981fbcd3e066f92ce82c837c6a7895be42e3f5a0 (diff) |
Merge pull request #43925 from madmiraal/fix-16039a
Remove RigidBody weight property
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 6f41d5ba27..2a0b44f3f3 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -174,9 +174,6 @@ <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> - The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b]. - </member> </members> <signals> <signal name="body_entered"> |