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authorRémi Verschelde <rverschelde@gmail.com>2017-11-24 23:16:30 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-24 23:16:30 +0100
commit7dfba3cda9f13427f9f10a6eefbec52aef62274c (patch)
tree37231b14dfe24e8597ca5c780bb151696cda9b57 /doc/classes/RigidBody2D.xml
parent2bc6db65c14f00de5a0349e910037ca2db7fc103 (diff)
doc: Fix enum tags thanks to 2bc6db6
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r--doc/classes/RigidBody2D.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 0d9562e426..c11e118df5 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -226,25 +226,25 @@
</signal>
</signals>
<constants>
- <constant name="MODE_RIGID" value="0">
+ <constant name="MODE_RIGID" value="0" enum="Mode">
Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.
</constant>
- <constant name="MODE_STATIC" value="1">
+ <constant name="MODE_STATIC" value="1" enum="Mode">
Static mode. The body behaves like a [StaticBody2D] and does not move.
</constant>
- <constant name="MODE_CHARACTER" value="2">
+ <constant name="MODE_CHARACTER" value="2" enum="Mode">
Character mode. Similar to [code]MODE_RIGID[/code], but the body can not rotate.
</constant>
- <constant name="MODE_KINEMATIC" value="3">
+ <constant name="MODE_KINEMATIC" value="3" enum="Mode">
Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code.
</constant>
- <constant name="CCD_MODE_DISABLED" value="0">
+ <constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode">
Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
</constant>
- <constant name="CCD_MODE_CAST_RAY" value="1">
+ <constant name="CCD_MODE_CAST_RAY" value="1" enum="CCDMode">
Continuous collision detection enabled using raycasting. This is faster than shapecasting but less precise.
</constant>
- <constant name="CCD_MODE_CAST_SHAPE" value="2">
+ <constant name="CCD_MODE_CAST_SHAPE" value="2" enum="CCDMode">
Continuous collision detection enabled using shapecasting. This is the slowest CCD method and the most precise.
</constant>
</constants>