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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-02 09:16:23 +0200
committerGitHub <noreply@github.com>2020-10-02 09:16:23 +0200
commit48afdfddb583c117ea3fff49d94b781b676b38e7 (patch)
tree0f0faebb4794811427facb636cdfcbfd10ef196b /doc/classes/RigidBody2D.xml
parent76c308f47bb53d16de39b62b55ac27ee44b03440 (diff)
parent439be614f4706705331669a58ce03f14c34ca52f (diff)
Merge pull request #42486 from aaronfranke/doc-demo-links
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r--doc/classes/RigidBody2D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index f3d43b193e..101f29c43e 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -12,6 +12,8 @@
The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets.
</description>
<tutorials>
+ <link title="2D Physics Platformer Demo">https://godotengine.org/asset-library/asset/119</link>
+ <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
</tutorials>
<methods>
<method name="_integrate_forces" qualifiers="virtual">