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author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-01 04:34:47 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-10-01 23:57:21 -0400 |
commit | 439be614f4706705331669a58ce03f14c34ca52f (patch) | |
tree | 5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/RigidBody2D.xml | |
parent | 5e726d8d2025f1bc52299894230d94ef5972cea4 (diff) |
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index f3d43b193e..101f29c43e 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -12,6 +12,8 @@ The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. </description> <tutorials> + <link title="2D Physics Platformer Demo">https://godotengine.org/asset-library/asset/119</link> + <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link> </tutorials> <methods> <method name="_integrate_forces" qualifiers="virtual"> |