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authorAaron Franke <arnfranke@yahoo.com>2020-10-01 04:34:47 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-10-01 23:57:21 -0400
commit439be614f4706705331669a58ce03f14c34ca52f (patch)
tree5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/RigidBody2D.xml
parent5e726d8d2025f1bc52299894230d94ef5972cea4 (diff)
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r--doc/classes/RigidBody2D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index f3d43b193e..101f29c43e 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -12,6 +12,8 @@
The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets.
</description>
<tutorials>
+ <link title="2D Physics Platformer Demo">https://godotengine.org/asset-library/asset/119</link>
+ <link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
</tutorials>
<methods>
<method name="_integrate_forces" qualifiers="virtual">