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authorRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:17 +0200
commitfc09e1436654415f7130b69d049b420d7e5e8d54 (patch)
tree4a925d13db9392d51886545586d78b97973cc584 /doc/classes/RigidBody.xml
parent14b1741cbf998f6d950a006681b15803362442d7 (diff)
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines. [ci skip]
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r--doc/classes/RigidBody.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 76a93248fb..f9488d2f7f 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -430,18 +430,18 @@
</signal>
</signals>
<constants>
- <constant name="MODE_STATIC" value="1">
- Static mode. The body behaves like a [StaticBody], and can only move by user code.
- </constant>
- <constant name="MODE_KINEMATIC" value="3">
- Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
- </constant>
<constant name="MODE_RIGID" value="0">
Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code.
</constant>
+ <constant name="MODE_STATIC" value="1">
+ Static mode. The body behaves like a [StaticBody], and can only move by user code.
+ </constant>
<constant name="MODE_CHARACTER" value="2">
Character body. This behaves like a rigid body, but can not rotate.
</constant>
+ <constant name="MODE_KINEMATIC" value="3">
+ Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
+ </constant>
<constant name="AXIS_LOCK_DISABLED" value="0">
</constant>
<constant name="AXIS_LOCK_X" value="1">