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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:11 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:17 +0200 |
commit | fc09e1436654415f7130b69d049b420d7e5e8d54 (patch) | |
tree | 4a925d13db9392d51886545586d78b97973cc584 /doc/classes/RigidBody.xml | |
parent | 14b1741cbf998f6d950a006681b15803362442d7 (diff) |
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r-- | doc/classes/RigidBody.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 76a93248fb..f9488d2f7f 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -430,18 +430,18 @@ </signal> </signals> <constants> - <constant name="MODE_STATIC" value="1"> - Static mode. The body behaves like a [StaticBody], and can only move by user code. - </constant> - <constant name="MODE_KINEMATIC" value="3"> - Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. - </constant> <constant name="MODE_RIGID" value="0"> Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. </constant> + <constant name="MODE_STATIC" value="1"> + Static mode. The body behaves like a [StaticBody], and can only move by user code. + </constant> <constant name="MODE_CHARACTER" value="2"> Character body. This behaves like a rigid body, but can not rotate. </constant> + <constant name="MODE_KINEMATIC" value="3"> + Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. + </constant> <constant name="AXIS_LOCK_DISABLED" value="0"> </constant> <constant name="AXIS_LOCK_X" value="1"> |