diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 15:24:23 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | b9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch) | |
tree | 650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/RigidBody.xml | |
parent | c6cea6e9b372f403a5906813bf5db8583d747d06 (diff) |
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r-- | doc/classes/RigidBody.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 562d448c9d..fe7c08aec0 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -151,7 +151,7 @@ This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> - The body's linear damp. Default value: -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden. + The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )"> The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. @@ -160,7 +160,7 @@ The body's mass. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0"> - The body mode. See [enum Mode] for possible values. Default value: [code]MODE_RIGID[/code]. + The body mode. See [enum Mode] for possible values. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> |