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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-19 08:28:04 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-24 17:34:55 -0700 |
commit | d9720d439545792bd742645f3c6e3f7c29327aa8 (patch) | |
tree | 3fcd3c843ac3464adeb2c2380780dabf6006c456 /doc/classes/RibbonTrailMesh.xml | |
parent | 829fb4fba12d167ffe2280998d2f50431b2ccab3 (diff) |
Fix CharacterBody motion with RayShape
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.
Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
Diffstat (limited to 'doc/classes/RibbonTrailMesh.xml')
0 files changed, 0 insertions, 0 deletions