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authorLeonard Meagher <leonardmeagher2@gmail.com>2019-04-11 13:20:09 -0700
committerLeonard Meagher <leonardmeagher2@gmail.com>2019-04-11 13:20:09 -0700
commit28b902211ff3c3a1391a2ec85e58803b0df40929 (patch)
tree90c61802dea824e2320eb755d18d6f74f62112f5 /doc/classes/ResourceFormatSaverShader.xml
parentc1dcdf6109dbe29549517d683d85b81c0ade8611 (diff)
CSGMesh material and CSGShape inherits from GeometryInstance
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
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