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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-19 00:10:56 +0200 |
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committer | GitHub <noreply@github.com> | 2019-06-19 00:10:56 +0200 |
commit | c39bf80a0850f10e5877c984523e921c3680935b (patch) | |
tree | 69fa5b39eddaae504b60f1810dc48c49a31e114a /doc/classes/ResourceFormatSaver.xml | |
parent | bb16dd71d1f95ef2f2b63c2c700112ff1a2fc59b (diff) | |
parent | 0764451dc59690e158846b376f00eb8d889036f1 (diff) |
Merge pull request #29851 from akien-mga/doc-resource
doc: Improve docs for Resource* classes
Diffstat (limited to 'doc/classes/ResourceFormatSaver.xml')
-rw-r--r-- | doc/classes/ResourceFormatSaver.xml | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index caa05dce26..c40f614aa2 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -4,8 +4,8 @@ Saves a specific resource type to a file. </brief_description> <description> - The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format. - By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. + The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. + By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. </description> <tutorials> </tutorials> @@ -16,7 +16,7 @@ <argument index="0" name="resource" type="Resource"> </argument> <description> - Gets the list of extensions for files this saver is able to write. + Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]). </description> </method> <method name="recognize" qualifiers="virtual"> @@ -25,7 +25,7 @@ <argument index="0" name="resource" type="Resource"> </argument> <description> - Returns [code]true[/code] if the given resource object can be saved by this saver. + Returns whether the given resource object can be saved by this saver. </description> </method> <method name="save" qualifiers="virtual"> @@ -38,7 +38,8 @@ <argument index="2" name="flags" type="int"> </argument> <description> - Saves the given resource object to a file. [code]flags[/code] is a bitmask composed with [code]FLAG_*[/code] constants defined in [ResourceSaver]. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. + Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants. + Returns [constant @GlobalScope.OK] on success, or an [enum @GlobalScope.Error] constant in case of failure. </description> </method> </methods> |