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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/Resource.xml | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/Resource.xml')
-rw-r--r-- | doc/classes/Resource.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 496b1c4f3c..5bc34772c8 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -37,7 +37,7 @@ <return type="RID"> </return> <description> - Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. + Returns the RID of the resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. </description> </method> <method name="setup_local_to_scene"> |