summaryrefslogtreecommitdiff
path: root/doc/classes/Resource.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-02-12 09:59:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 12:37:13 +0100
commit0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch)
tree900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/Resource.xml
parent0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff)
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/Resource.xml')
-rw-r--r--doc/classes/Resource.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 496b1c4f3c..5bc34772c8 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -37,7 +37,7 @@
<return type="RID">
</return>
<description>
- Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID.
+ Returns the RID of the resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID.
</description>
</method>
<method name="setup_local_to_scene">